Dig west of a rotting swamp tree. There is a better success rate of passing the trap by turning off run and walking past the trap. Machete and hatchet required. A tool belt spade can be used by right-clicking the clue scroll and selecting Dig. If the coordinates are located in the wild, a level 65 Zamorak wizard will appear instead. If she isn't, the Tirannwn quiver 2 can be used to teleport to Tyras Camp, then run north out of the camp and back down through the stick trap slightly to the east. Two spaces west of the enchanted lyre swaying tree which is east of Rellekka. Players with level 96+ in Magic and are on the Ancient Magicks spellbook can teleport to the Ice Plateau using the Ghorrock Teleport. Treasure Trails - Coordinates A coordinate clue will give the exact location of your next clue … After the 2018 clue scroll update, the sextant interface was removed and replaced with a player animation and a re-display of the coordinates required. You can reach this area by running from the Yanille lodestone, or by using a Ring of duelling to teleport to Castle Wars and run from there. A Hard clue scroll is a hazardous treasure trail which can be very rewarding. Dig next to the bush farthest to the west. A little bit north of the spider web in level 55 Wilderness, north of the lever to teleport to Ardougne. From the Tirannwn lodestone: Go northwest until you reach a leaf trap, jump it and continue north until reaching a red mushroom patch. Dig by the window. In Gu'Tanoth. Dig on the east side of the island, near a spear wall. Level 39 King Scorpions can be aggressive to low levelled players. An Easy clue is a low difficulty treasure trail, with a low reward yield. Dig at the seaweed spawn closest to the boat by the pier. Zamorak wizards only attack with magic, using the spells Fire Blast and Flames of Zamorak. Warning: The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. Just north of the north pillar of The Nexus in Lumbridge Swamp. The melee attack can poison players. Warning: This area is a known hotspot for player killers. It is advised to use the protect Level 56 Wilderness, dig on the north side of the magic axe hut located north-east of the Deserted Keep. Fetch casket scroll will NOT work here; attempting to do so will give the message: "You cannot use this scroll here, you are in a Summoning-free zone.". Alternate travel: Canifis Lodestone, then run south-west to the Mort Myre Swamp and continue south. For Decimation's special attack, Locate, see Decimation#Special_attack. Take a gnome glider to Gandius, run south across the river/waterfall using the agility shortcut, enter the Kharazi Jungle and run to the north-west corner of the habitat (east of the waterfall). Near the previous location of Clan Wars. Head south down the small path to the pond. In the Hunter area southwest of the Elf Camp, past a Stick trap, dig by the north-east edge of the pond. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. If the coordinates are located in the Wilderness , a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. With sixty minutes in a degree, each degree is equivalent to thirty-two squares. On Karamja, north of the nature altar, west of the Gleaming wisp colony. Coordinate trails are some of the most tricky ones to navigate, since they require exact location skills. Treasure trails can be the single most lucrative thing a player ever does. Alternatively, you can use the glider transport system or a spirit tree teleport. This is a part of our OSRS Treasure Trails Guide. You must have started the Watchtower quest to gain access. Alternate travel: Yanille lodestone, then run north-west. The clue contains a set of coordinates, part of a latitude and longitude geographic coordinate system in … There are 3 small mushrooms surrounded by trees, dig in the centre of the mushrooms. For the main article, see Treasure Trails. You can get here by running north-east from the Wilderness Lodestone or if you own the Wilderness Sword 1 or above, run south-east from the wilderness herb patch teleport. Alternate travel: Tirannwn lodestone, go west through the dense forest, step over the tripwire, then go north again through the dense forest, then just west, past the stick trap. Treasure Trails are a series of clues and puzzles that you must solve to earn yourself a reward. On Karamja, south-west of the level 50 Divination location's crater. Use the gnome glider to put you nearby, teleport to fairy ring AKS, or teleport to the Oo'glog lodestone and run north. Now you must be off to get your treasure! Note that some of the clues may require skill or quest requirements before you will be able to get to that location. An Elite clue scroll is a very dangerous clue scroll (both to receive and to complete). Without Orks Rift, you can use fairy ring AKS and run north. Quickest travel: Eagles' Peak Lodestone, then run south. Specific tools will be needed to find the location of your next clue/reward as well as dig it up. Quickest travel: Teleport to the water altar with a wicked hood or altar teleport tablet, then run south-east. Take your favorite fandoms with you and never miss a beat. Alternatively, players with the Slayer skillcape can activate the cape perk to teleport to Turael (or Spira if the player has completed While Guthix Sleeps). Dig almost directly in the centre of them. A Treasure Trail is started by finding a sealed clue scroll, which may be dropped by various monsters, pickpocketed from H.A.M. On the Trollheim summit, near the entrance to Eadgar's cave. Following is a list of all known coordinate clues and their corresponding locations. During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. The chart, sextant, and watch were, in later years, added to the tool belt. Turn west and pass the stick trap. Level 38 Wilderness, the very west side where there is a Chaos Temple. Treasure Trails - Coordinates Note: It is advised that you use the "Find" function on your browser ( Control + F ) to locate what you are searching for quickly. The former must be killed with either range or magic. South of Yanille there are 3 bushes in the shape of a triangle. Pass the stick trap and dig by the north-east edge of the pond. This clue can be annoying due to the frequency of activating the stick traps, which deal 300-400 damage. Reading the Clue Scroll and following the given instructions can lead you on a trail to all corners of Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or … Treasure Trail Points are stored in the Currency Pouch and can be spent at Zaida's Treasure Trails Reward Shop. Treasure trails - Coördinaten Als je coördinaten op je clue scroll ziet, moet je op de aangegeven plaats graven. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaf trap. Warning: Bring druid pouch to prevent Ghasts from rotting your food. Other methods are the Canifis Lodestone or using the fairy ring code CKS. Bring waterskins, an Enchanted water tiara, or have Crocodile Tears completed, as this area is affected by desert heat. In order to do every Hard coordinate scroll, Regicide, Legends' Quest, Nature Spirit, The Grand Tree and Watchtower must be at least partially completed. Quickest travel: fairy ring CKS to Paterdomus, then pass through the gate shortcut to land right at the grotto. The clue contains a set of coordinates, part of a latitude and longitude geographic coordinate system in the realm of Gielinor. Quickest travel: Fairy ring, code AIQ, then run north. Alternate travel: Teleport to the Lumbridge lodestone, then run south. Warning: Druid pouches are recommended, because ghasts may rot your food. Otherwise, you can run north-west from the wilderness sword herb patch teleport. This area can be quickly accessed if you have completed the elite wilderness tasks. Level 22 Wilderness: Mid-northern room in the southwesternmost building of the western Wilderness Ruins, due east of the Trollheim Pyre shortcut. This is only unlocked as a reward in the Temple Trekking minigame, requiring you train up your companions to a total level of 100 or above. On the other side of the river from the observatory. Duel Arena. In Tirannwn, dig by the pond in the small area directly to the south east of the the Tyras Catapult. He is located just south east from the Burthorpe lodestone. North of Ardougne, just east of Fishing Guild, amongst the trees south of the Fishing Contest area. Run east from Wilderness Lodestone. A Stick trap must be passed to access the area. Travel: Bandit Camp lodestone, Bandit Camp Teleport scroll, or Enlightened amulet teleport, then run west, From the RuneScape Wiki, the wiki for all things RuneScape, For a quick coordinate location finder, see. Alternate travel: Pay-fare travel from Port Sarim to Karamja, then run west. Use the wilderness sword and teleport to the wilderness agility course. Players who have finished the Karamja Elite tasks may use the Northern Shilo Village shortcut, this also requires level 74 Agility. This will take you very close to where you need to be. By the 3 lakes near the World Gate. Simply read the scroll to get a hint as to the next step, solve the whole trail and you will have a chance at treasure … longitude & latitude geographic coordinate system, https://runescape.fandom.com/wiki/Treasure_Trails/Guide/Coordinates?oldid=25382791. Players with the Ardougne cloak can teleport to Ardougne Monastery or alternatively DJP can be used, both are very nearby. Using the fetch casket scroll ability with meerkats will not trigger the wizard's appearance, and the clue will instantly progress. This takes you close to where you need to be. You need to have repaired the fairy ring using 5 bittercap mushrooms first. Teleport to the Water Altar with a Wicked hood or Water altar teleport tablet, then run east. Note that some coordinates will need a skill level to do, though the required stat is low. Quickest travel: Teleport with ring of duelling, then run east. In between the Draynor Jail and the Lumbridge Crater, 6 paces east of the northeastern exit to the fence surrounding the jail. Alternatively, you can use the Yanille lodestone and run south-east then west around Gu'Tanoth to get to the cave. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig. The Jungle spider island east of Yanille. South-east of Ardougne Zoo, on a small cape. If you haven't completed Legends' Quest, ensure you have the Radimus notes in your inventory or you will be unable to enter the jungle. In Mort Myre Swamp north of the Nature Grotto. The set of coordinates indicate an exact location somewhere on the surface world (never in a dungeon or in buildings), which must be dug at with a spade to continue the clue scroll. The Grand Tree, Legends' Quest, Nature Spirit, Regicide and Watchtower quests are required to access all locations. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams. Faster methods would be using a Skills necklace to teleport to the fishing guild or using an Ardougne cloak 2 or above to teleport to the Ardougne allotment and running north-west. Use the Eagles' Peak lodestone, then run south past the Hill giants. Coordinate clues only exist in medium and hard clue scrolls. Alternate travel: fairy ring AKQ to Piscatoris hunter area, then run east and take Kathy Corkat's boat south. Possible Just south-west of entrance to Eadgar's cave, by Trollheim teleport. During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. When you find the final treasure location you can get rare As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. Treasure Trails - Coordinates A coordinate clue will give the exact location of your next clue with coordinates, for example, "04 degrees, 13 minutes North, 12 degrees, 45minutes East". Seers' Village lodestone can be used to get there quickly. On Ice Mountain, south of the oracle, in an area where there are icefiends. Head south of the lodestone, and dig next to the tall grass at the base of where the path up the mountain begins. Players who use the special ability of meerkats to dig for the scroll or casket will receive it mitigating the need to fight a Zamorak or Saradomin wizard. From Castle Wars, go southeast around Jiggig then southeast along the coast. The island can be found by swinging on the rope swings west of Brimhaven. Gnome glider to Gandius, then run south-west. RSCR Treasure Trails Some monsters now have a semi-rare chance of dropping a clue scroll which will take you on a thrilling adventure, just for you. The spot is 2 steps north of the skeleton. Alternate Travel: Draynor lodestone, then run south. A chart and sextant is required to determine your current location and a spade will be needed to dig at your final location. North-west of the Outpost from the Making History and Meeting History quests. Use the fairy ring with code CKR and run south to enter the jungle. Quick link (north/south): 00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 24 • 25. Outside the east wall of the Shipyard building with G.L.O. North-east of Rellekka by the rock crabs. Digging and retrieving a clue box using Fetch Casket activates the achievement Digging For Treasure. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon. Near Commander Denulth in Burthorpe. Alternate travel: Brimhaven lodestone, then run east. Prior to the 2018 clue scroll update, after receiving a coordinate clue players were required to locate the exact position (more precisely, the exact square) that the clue scroll indicates. Warning: This area is a known hot-spot for player killers. If you run south after using the Eagles' Peak lodestone, you can use a shortcut over a stile (61 Agility) into the Terrorbird pen. Simply enter the coordinates below Players who have completed Plague's End can teleport to Prifddinas and go east. Dig two spaces north-west of a mithril rock. Shattered Worlds is directly to the west. The fastest way here is to use a Grand seed pod. Level 41 Wilderness, in with the lesser demons, west of the lava maze in Wilderness, four paces west and two south of the ladder to King Black Dragon. Alternate travel: Charter a ship to Shipyard, then run south-west. Dig by one of the Red spiders' eggs spawns in Arandar Pass. Level 35 Wilderness just a little south-east of the southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower. During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Alternately, the fairy ring ALP (after partial completion of Fairy Tale III - Orks Rift) brings you to under Gu'Tanoth, exiting this cave leaves you west of Gu'Tanoth, leaving a short run south-east to the cave entrance. Dig in the brown patch of ground near the jogres. East of the entrance to the Canifis Slayer Tower grounds. Alternate travel: fairy ring BKR into Mort Myre Swamp, then run south. Treasure Trails are one of the various Distractions & Diversions in RuneScape, and are started by obtaining a Clue Scroll. The Games necklace teleport to the Barbarian Outpost takes you close to Baxtorian Falls. At Demonic Ruins level 47 Wilderness, middle of north-east room. Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner. The \"level\" of a clue scroll relates to its difficulty. Another way to get here too is to use the Wilderness sword teleport to the herb patch and run east. Treasure Trails Coordinate Locator The treasure trails coordinate locator is a tool that helps you find where your next clue scroll or treasure trails reward is if you have a clue scroll with coordinates. Use fairy ring code CLS. A quick way to access here is to teleport to the God Wars Dungeon, and run north following the agility shortcut down into the wilderness. South-west of BKR fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the word Morytania on the map), in the centre of Mort Myre Swamp. On the southern part of east Karamja, just north of some stepping stones across a waterfall. Climb up the stairs and walk slightly north. North-west of DKS fairy ring and north of Fremennik Province Lodestone. This enemy must be defeated before digging again and continuing the clue scroll. Quickest Travel: Teleport to the World Gate with a Sixth-Age circuit. South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. After crossing the fourth bridge, stand next to the small fern there and dig. Taverley Lodestone is nearby. Alternatively, you can run from the Karamja Lodestone. This can be difficult because of the nearby moss giants and skeletons. Maps with an "x" require the player to dig while maps that lead to a crate require a player to search. In the south-west corner of the Kharazi Jungle on Karamja, on a small peninsula. South of the southwestern corner of Gu'Tanoth is a round pit cave entrance, marked on the mini-map, enter and you will end up on the island. Otherwise, run from Edgeville Lodestone. From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Players with access to the Bandit Camp lodestone can use it and run west. Players with a low Agility level should walk across the bridge. Level 28 Wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). If the coordinates are located in the Wilderness , a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch. The list is sorted in ascending numerical value, regardless of direction (for example, 00:00 north first, then 00:04 south, then 00:12 north). There are 5 levels of clue scrolls: easy, medium, hard, elite, and master. The 'level' of a clue scroll relates to its difficulty. Players with the Slayer skillcape can activate the cape perk to teleport to Turael (or Spria if the player has completed While Guthix Sleeps) who is nearby. One can access the area easily by teleporting to the Nature Altar with a Nature altar teleport tablet or Wicked hood. If the Wilderness hard tasks have been completed, you may select a destination from any wilderness obelisk. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch. Players on the Ancient Magicks spellbook with level 90+ in Magic can use the Annakarl Teleport to the Demonic Ruins. Extra Points are awarded at thresholds, independently for the various clue-scroll difficulties. I think Treasure Trails Guide and Full Treasure Trails Guide overlap a lot and information can be cut out, I suggest a page called Treasure Trails Guide (what to do when you get them, what coordinates … A player may emerge from a clue with a However it is akin to winning the lottery. Dig in the middle of the two eastern lakes, next to the bush. In the Taverley wheat field, south of the scarecrow. Dig on or near the steel platelegs spawn. In the centre of Moss Giant Island west of Brimhaven. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). All of these items can be placed on the toolbelt and do not need to be in the player's inventory. A Medium clue scroll is a medium difficulty treasure trail with a more substantial reward yield. Elite Treasure Trails will result in either a level 97 Armadylian guard or a level 125 Bandosian guard to appear after digging in the correct location. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. It's recommended to follow the map from Regicide in order to not get lost. Southwest of two runite rocks just north of the Lava Maze, in level 46 Wilderness. There are six levels of clue scroll: Beginner, Easy, Medium, Hard, Elite, and Master. Finally, continue west until you arrive at an elven lamp next to mushrooms. In level 36 Wilderness, just north of a small lake by some moss giants. In front of the entrance to the Troll cave in Troll Stronghold. The Wicked hood teleport to the Nature altar is a quick method to get here. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. In the Feldip Hills, northeast of the gnome glider. Alternate travel: Port Sarim lodestone, then run south. At the end of the path leading to the northern houses in Miscellania. The fastest method to get here would be to run west from the wilderness sword herb patch teleport. West of the Bandit Camp (Kharidian Desert), at the small, nose-shaped peninsula near Tuska's corpse. For hard clue scrolls, digging on the correct spot could potentially spawn either a Zamorak wizard or a Saradomin wizard. If you can use fairy rings, then use c k r and run east. Alternate travel: Use fairy ring code CKR, then run south through the dense jungle. The following map may be used to roughly determine the location of a given coordinate clue: However, precise descriptions for each coordinate clue are listed below. The location 00º00' north/south, 00º00' east/west points to the Observatory. To use a sextant in the tool belt, right click on a coordinate clue scroll and choose the sextant option. Across the water from Musa Point, on the western seaweed spawn next to the river. Saradomin wizards use both melee and magic, using the spells Air Wave and Saradomin Strike using a dragon dagger as melee. Ring of slaying teleport can be used to get here very quickly. 00 degrees 00 minutes north, 07 degrees 13 minutes west (00.00N, 07.13W) Level 56 Wilderness, north-west of the agility course. Meerkats can be interacted with to provide sextant coordinates. Treasure Trails is a members-only Distraction and Diversion in which players follow a series of clues leading towards buried treasure. Turn north and go up the path to Prifddinas. The fastest method is to use a Bandit Camp Teleport scroll and run north. Chop some jungle trees to access the "climbable vine" near the witchdoctor. Before the bridge and the water, head west through the dense forest. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings. The southern area of Lumbridge Swamp, near the archer, warrior, wizard and monk from the Lost City quest. An alternate method would be to simply use the Karamja Lodestone. You can run from the Falador lodestone to get here. De coördinaten beginnen in de Observatory, het gebouw dat ten noorden van Castle Wars ligt. Note that this is a one way shortcut and cannot be used to climb back up, you will be stuck on the wilderness side. Alternate travel: Take a Gnome glider to 'Gandius', then run north and into the Shipyard. Map clues are included in clue scrolls of all difficulties. The location is 3 steps east of the south-western corner in the centre section. Dig 1 space south of the gold rock in front of the dungeon door. You must have a chart, watch and spade either in your tool belt or inventory in order to complete a coordinate clue. Players who have finished the Karamja Elite tasks may use the northern Shilo Village shortcut, this also requires level 74 Agility. You will need a rock cake to get past the first low wall the first time through, as well as 20 coins to cross the broken bridge just beyond it. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. The quickest method to get here would be to use a Teleport to house (Brimhaven tablet if house is not located in Brimhaven). This is a part of our OSRS Treasure Trails Guide. Warning: This area is a known hot-spot for player killers, and the areas surrounding it. Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island. Yanille lodestone is the quickest method here. You just have to run north to the dig spot. Dig between a boulder, a leafy tree, and a creeping plant. At the Bandit Camp in level 22 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. For hard Treasure Trails, digging on the correct spot will cause a level 70 Zamorak wizard or a level 98 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Trails ( clue scrolls of all clues, see the full Guide:! Medium, hard, Elite, and follow Elkoy out of the where. Spawn closest to the Ice Plateau using the spells Air Wave and Saradomin using... Trails Guide is not actually a coordinate clue the Observatory and is a list of all clues see! Treasure Trails ( clue scrolls by players teleport is the exact centre of the northern Shilo Village quiver... Level should walk across the water altar with a Nature altar, of. Ghasts in the tool belt the Gods can teleport to the Air obelisk in level 36,... Are 3 bushes in the south-west corner of the Herblore Habitat area in the Feldip,... 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