However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance along with speed, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. However, Kirby has noticeable flaws. As a result, Kirby is significantly worse than in Brawl. Kirby would then drop to 41st on the second tier list, and eventually to 47th on the third tier list, with the latter drop being tied with Pit and Yoshi's for the second largest between the second and third tier lists. Kirby has achieved average tournament representation and some degree of success: Poyo, Triple R and Prince Kirby have each won numerous local tournaments and continue to place very well at them in singles and doubles play, while MikeKirby and K.I.D.Goggles have collectively achieved a handful of notable results at regional and national tournaments. Kirby gets up then spins around, kicking. Due to this, his tier placement has been widely debated, with some players believing he should be placed slightly higher due to niche matchups against much higher tiered characters, such as Zero Suit Samus and Fox. However, due to his continually sparse results after Frostbite 2017, Kirby has since dropped to 50th on the fourth and current tier list. Unlike the majority of forward throws, it possesses combo potential. Upon exploring his hideout they see a hole in the wall, and decide to enter it. Unfortunately, a wary opponent will be able to shield and punish rather easily. Kirby turns into a heavy object and plummets straight down. Kirby stews the pot, increases the flame, and causes it to explode, thus ejecting anyone into the air. In Kirby: Planet Robobot, however, both versions have the same power. He also has high KO power with good finishers, with his smash attacks, back aerial, Hammer, and Stone all being able to KO opponents (although his back aerial stales quickly and his Hammer and Stone are laggy and generally require good reads to land). His poor air speed prevents him from being able to maneuver in the air well despite being an air-based character (his back aerial is his most used attack and all of his throws send his opponent upward), limiting his edgeguarding ability, and combined with his poor dashing speed and lack of a solid projectile, creates difficulty approaching and dealing with opposing camping. His back throw is useful for getting opponents off of the stage, and his up throw can even KO at high percents. Kirby is one of the main protagonists in the SSE. Final Smashes performed correctly will give the player a great advantage, and may help to catch up to others or cement a commanding l… Kirby's special moves have varying degrees of usefulness. The changes to locks also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Up Smash: 18.0 % (25.2 %) Kirby does a backward somersault with a kick. Kirby spins in place, dealing damage with his arms and legs. This makes it even easier for opponents to wall out Kirby especially with the cast having greater range overall. Although its damage output is low, it is a very useful combo starter at low percents, especially on fast-fallers, due to it coming out on frame 4 and having both minimal ending lag and disjointed range which slightly reaches behind him. This has made Kirby a popular choice for beginners to learn with. This page was last edited on October 5, 2020, at 22:34. However, despite his strong back aerial and air-based play, the rest of his aerial attacks are poor. There are a few changes to the animation, but in general it’s exactly the same as it was in Super Smash … Hammer Flip (Side + B) – Delivers a powerful hammer attack that can launch foes. The hitboxes are weak, Based on the Pile Driver from the Suplex ability in, Based on the Air Drop from the Ninja ability in, Based on the Quick Stamping from the Suplex ability in. It does, however, make Kirby slightly easier to combo himself, especially due to his increased weight, fall speed and gravity. A Final Smash is considered to be the ultimate finishing attack in the Super Smash Bros. series, first appearing in Super Smash Bros. Brawl. sound clip is taken directly from his taunt in, King Dedede & Kirby: [Specials: Direct] Attack +21, King Dedede (Kirby Super Star): [Leg] Attack +28, Kirby (Kirby 64: The Crystal Shards): [Body, Spin] Attack +22, Kirby (Kirby Air Ride): [Arm, Leg] Attack +17, When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in, Kirby's helpless animation is the same pose he takes when he falls a long distance in most, Kirby's Wii remote selection voice clip is from his, In the game's 2006 E3 trailer, Kirby is seen using his aerial. Second aerial swing is a powerful, 5% (rise), 2% (drop), 5% (landing), 6% (wave). He's so round, he's sometimes treated like a ball. Lastly, Stone causes Kirby to plummet straight down and ignore damage by any move that deals less than 30%. He can jump up to six times (five in the air, one on the ground), enabling him to edgeguard opponents for an exceedingly long time and at great distances, all the while being able to recover once the deed is done. When Dedede attempts to escape, Pit/Link fires an arrow at his cargo, slowing it down a little, and the five pursue Dedede to save their friends. Kirby is a small, short lightweight, tied for the fifth-lightest character in the game. Kirby in the Nintendo Direct from April 8th, 2014. Additionally, Kirby possesses a strong grab game, with an above average grab range, two great setup throws, and a throw that can even KO (which is rare among characters in Brawl). After a fight, Mario and Pit/Link and Yoshi are turned into trophies, and are captured by an arm from a cargo drove by King Dedede, which also has Zelda/Peach, Luigi, and Ness's trophies. , he would use the Ultra Sword Kirby swings it two times, causing Kirby to plummet straight.... 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